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Below is a glossary pertaining to card keywords in Shadowverse and the terminology used by many players.

Keywords Edit

Keywords denote what a card's ability is using terminology largely specific to the Shadowverse game, though the mechanics might be similar or identical to other games, such as Hearthstone. Keywords are typically written in bold in the card's description.

  • Ambush: can't be targeted by enemy followers, spells, or effects. They lose ambush if they attack or deal damage.
  • Bane‎: automatically destroy any other followers they attack. Followers that attack them are automatically destroyed. Even when a follower with Bane has 0 attack or the damage is reduced to 0 by an enemy ability, the Bane ability will still activate.
  • Clash: activate before damage is dealt, whenever attacking or defending against an enemy follower. It does not activate when attacking leaders.
  • Countdown: specific to Havencraft amulets; refers to the number of turns it takes before the amulet is destroyed and its effect activates
  • Drain‎: each point of damage the card deals restores your leader's defense by 1. Drain doesn't take effect when defending.
  • Earth Rite: activate if an Earth Sigil is in play; this can happen when they're played, evolved using an evolution point, or under other specified conditions. When the effect is activated, the Earth Sigil is destroyed.
  • Evolve: activate when the follower evolves
  • Fanfare‎: fanfare abilities trigger when the card is played from hand.
  • Last Words: effects activate when the card is destroyed
  • Necromancy‎: If you have enough shadows, they're automatically spent to activate the Necromancy effects of a card. This can happen when they're played, evolved using an evolution point, or under other specified conditions. Typically related to the Shadowcraft class.
  • Rush: can attack enemy followers on the same turn they're played. On the next turn, they are also able to attack the leader.
  • Spellboost‎: activate when playing a spell
  • Storm: can attack on the same turn they're played
  • Ward: When your opponent has a follower with Ward in play, you can't attack any other enemies until you have destroyed it.

Match terminology Edit

Below are terms used in Shadowverse matches.

  • Banish: removes followers or amulets from the field, but the card does not become a shadow.
  • Evolution Point: points needed to evolve followers (see below). The first player receives two per battle and the second player receives three.
  • Evolving: Followers get stronger when you evolve them. The first player can evolve followers from the 5th turn. The second player can evolve followers from the 4th turn.
  • Overflow: activates when you have at least 7 play point orbs. It's mostly Dragoncraft cards that have Overflow.
  • Play Point (PP): points needed to play cards. At the start of your turn, you gain an additional play point orb, and all empty orbs are refilled.
  • Restore: means undoing the damage that other cards have dealt to a leader or follower. Defense can't be restored to a number higher than its maximum.
  • Shadows: Once a follower or amulet is destroyed, or a spell is played, it becomes a shadow. It's not possible to see what cards correspond to which shadows.
  • Token: cards that appear when activated by the abilities of other cards. They can't be created or viewed on the Cards screen.
  • Trait: a special card classification like Officer or Commander. Only some cards have traits.
  • Vengeance: abilities take effect when your leader's defense is 10 or lower. It's mostly Bloodcraft cards that have Vengeance.

General terminology Edit

These are terms used outside of matches but still within the confines of the game.

  • Cost Curve: a bar graph that shows how much the cards in your deck cost. It can be viewed on the Edit Deck screen.
  • Crate: where you can claim rewards, though certain rewards are added directly to your inventory. Rewards disappear if they're not claimed before the expiration date.
  • Crystals: currency used to buy in-game items like card packs and arena tickets. They are available on the Shop screen and Home screen. To buy crystals on the Home screen, tap the button next to the number of crystals you have.
  • Missions: specific tasks you can complete to get rewards. There are three types: regular, achievement, and score.
  • Rupies: currency used to buy in-game items like card packs and arena tickets. They are available as in-game rewards.

Player terminology Edit

The terminology - i.e. language - players use in Shadowverse are not necessarily particular to the game. Many terms are shared across similar card games, such as the aforementioned Hearthstone and Magic: The Gathering. As such, these aren't considered "official".[1]

  • Aggro: Deck type focused on aggression and taking out the opponent's defense quickly to win.
  • BM: Bad Manners
  • Board wipe / clear: Destroy or remove all followers on the board
  • Boosters: Card packs
  • Bounce/Juggle: Playing the card by summoning then returning it back to your own hand, usually to reuse the Fanfare effect.
  • Burn: Any damage you hold that can be dealt instantly to opponents
  • Burst: Damage that is typically short-lived but very high
  • Combo: Cards played either on the same turn or successive turns that together achieve a greater effect. Also, decks that focus on this theme.
  • Control: A deck that tries to shut down your opponent's plays by destroying their cards on the board, and/or prolong the game into a win condition.
  • Dshift: Dimension Shift. A card that grants extra turns to the user; or a deck that is centered around the mechanic.
  • Evolution War / Evo War: Refers to the turns 4-7 when usually both players use their evolution points to secure an advantage (board, leader damage, tempo).
  • Face: attacking the leader directly, sometimes by ignoring enemy followers on the board
  • Lethal / Pushing lethal: Having enough damage on the board + damage in hand to finish off the opponent.
  • Meta: Refers to the strongest decks at a specific time in a specific environment
  • Midrange: Deck type focused on making good trades to win from out-valuing the opponent. Often, cards in these decks are individually powerful and less combo-reliant.
  • Mulligan: Card selection stage occurring at the very start of each match.
  • OTK: One Turn Kill, usually referring to dealing a lot of damage in one turn, either with Combo or Burst attack.
  • PtP: Path to Purgatory, either the card or a deck centered on it.
  • Ramp: Most particular to Dragoncraft decks, where the strategy is to forfeit advantage in the early turns to gain more points to spend at a later time during the game for higher-than-normal followers
  • Reroll: Creating a brand new account
  • Tech: adding specific cards to a deck to gain a better winrate in a certain matchup
  • Tempo: The 'initiative' in the game. The player with Tempo is the one with control of the board, forcing opponents into a defensive/reacting stance.
  • Top Deck / Topdecking: When a player's next draw can change the game in their favor.
  • Value trade: using a follower to attack an opponent, such that both cards are destroyed; the value is dependent upon the attack power of the cards involved, i.e. damaged high attack follower taking out a low attack follower (low value); a low-attack follower taking out a damaged high-attack follower (high value); a follower taking out another follower of the same attack (even)
  • Vampy: Refers to the Bloodcraft leader, Vania, Vampire Princess, or other vampire followers

References Edit

  1. Adapted from Reddit guide

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